Modding:Inkscape for LT: Difference between revisions
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Sightglass (Sọ̀rọ̀ | contribs) Introduction |
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[This document was originally written by Solace (solace2358) on the LT Discord. It has been adapted to wiki markup.] | [This document was originally written by Solace (solace2358) on the LT Discord. It has been adapted to wiki markup.] | ||
''Don’t use the autotrace feature.'' | |||
This guide explains some aspects of XML files associated with SVG images, but for the most part XMLs can be learned about from the templates in LTs game files. | |||
Canvas size for LT SVGs should be 256 x 256. If you open an SVG file in notepad or other text-editing apps, you can see the data that builds the image. Among that data, you should see: <code>viewBox="0 0 256 256"</code> | |||
Viewbox errors lead to the image not being properly sized or placed in the item box in-game. '''The easiest way to avoid this is to save an existing SVG file under''' |
Revision as of 03:52, 29 February 2024
[This document was originally written by Solace (solace2358) on the LT Discord. It has been adapted to wiki markup.]
Don’t use the autotrace feature.
This guide explains some aspects of XML files associated with SVG images, but for the most part XMLs can be learned about from the templates in LTs game files.
Canvas size for LT SVGs should be 256 x 256. If you open an SVG file in notepad or other text-editing apps, you can see the data that builds the image. Among that data, you should see: viewBox="0 0 256 256"
Viewbox errors lead to the image not being properly sized or placed in the item box in-game. The easiest way to avoid this is to save an existing SVG file under