Races

From Lilith's Throne
Revision as of 09:40, 23 December 2023 by Sightglass (Sọ̀rọ̀ | contribs) (Race and Subspecies Calculation proofreading)
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TODO Note : Need readproofing and link to each race unique pages.

The world of Lilith's Throne is populated by various races which is either based on animal or mythological creature. While all player started of as human, they can transform into other races though enchanted consumable or special process. Each races grants their own unique species bonus, some more than other.

Overview Table

Core Sub-Species Subspecies Stat Bonuses Enchantment Consumable Note
Health Aura Physique Arcane Corruption Crit Power Spell Efficiency Spell Damage Damage Ampification Elemental Shielding Other
Human Human +5 +5 Lust Bread Roll
Alligator Alligator +30 +25% +10% Physical +5 Physical Nightvision Gator's Gumbo
Angel Angel +15 -100 +50% Demon

-50% Human

+50 Lust Unobtainable
Badger Badger +10 +5 Cold Nightvision Berry Trifle
Bat Bat +5 +15% Lust Nightvision Fruit Bat's Salad
Bear Bear +20 +25 +5% Physical +5 Physical Honey Bread
Panda +10 +15 +25 Lust
Capybara Capybara +10 +5 Lust Chocolate Brownie
Cat Cat +5 +10% +5% Bird

+5% Rat

+5% Squirrel

Nightvision Kitty's Reward
Caracal
Lynx +10
Cougar +25 +10% Physical

+10% Unarmed

Cheetah +5 +25% Nightvision

100% chance of escape vs non-cheetah-morphs

Cattle Cattle +30 -5% +10% Physical +2 Physical Nightvision Bubble Cream
Deer Deer +10 +10% Physical +5 Physical Nightvision Tree Shoots Salad
Demon Demon +25 +30 +100 +25% +75% +25% Lust Demonic self-transformations

Immune to race transformations

Nightvision

Player cannot become demon race via normal mean. Please refer to Demon page for more info.
Imp -5 +5 +200 -75% Lust -25 Lust
Alpha-imp -50% Lust -50 Lust
Half-demon +10 +20 +50 +20% +60% +20% Lust Limited self-transformations

Immune to race transformations

Nightvision

Lilin +500 +500 +500 +500 +500 Unlimited self-transformations

Immune to race transformations

Nightvision

Elder lilin +1000 +1000 +1000 +1000 +1000
Dog Dog +5 +10 +5% Cat Nightvision Canine Crunch
Border collie +5 +5% +25% Sheep
German-shepherd +15 +5% Physical
Dobermann +15% Physical

+5% Cat

Samoyed +30 +20 +10 Cold
Doll Doll Doll-specific perk tree

Perks grant numerous effects

Unobtainable
Dragon Dragon +60 +50 +20% Fire +30 Fire

+30 Physical

-10 Lust

Face type grants access to unique "Breath Weapon" combat move, which changes its elemental damage type between Fire, Poison, and Ice, depending on a character's highest elemental damage bonus. Pink,Yellow,Red Dragonfruit Due to how strong this race is, the transformation item is locked behind a questline.
Drake +65 +45 +20% Fire +30 Fire

+30 Physical

-10 Lust

Wyvern +50 +60 +30% Fire +30 Fire

+20 Physical

-10 Lust

Coatl +45 +65 +30% Poison +30 Poison

+20 Physical

-10 Lust

Ryu +55 +55 +25% +20% Cold +35 Physical

-10 Lust

Elemental Arcane elemental +15 +50% Lust +50 Lust Unlimited self-transformations

Cannot get pregnant

Unobtainable

Only for the Elemental NPCs that players can summon or NPC's elementals.

Fire elemental +50% Fire +50 Fire
Water elemental +50% Cold +50 Cold
Air elemental +5 +50% Poison +50 Poison
Earth elemental +50 +50% Physical +50 Physical
Ferret Ferret +10 +5 +20% +5 Unarmed +10 Physical Sausages
Fox Fox +5 +5 +10% +1 Health Nightvision Chicken Pot Pie
Fennec
Arctic fox +1 Health

+5 Cold

Youko +5 +100* +100%* +60%* Unobtainable

*Stats scale with the number of tails. The numbers shown here are the maximum at 9 tails.

Fennec-youko
Arctic youko
Goat Goat +10 +10% Physical +5 Physical Nightvision Billy's Best
Gryphon Gryphon +55 +25 +40% +10% Unarmed +25 Physical

-5 Lust

Pâté and Crackers
Harpy Harpy +5 +15% Lust Bubblegum Lollipop
Raven-harpy
Swan-harpy
Phoenix-harpy +5 +10 +10 +75% Fire +5 Fire

+15% Lust

Horse Horse +25 -5 +25% -10% +25% Physical Nightvision Sugar Carrot Cube
Zebra-morph +20% +10% Physical +5 Fire
Donkey +10% Physical

+25% Dog +25% Wolf +25% Fox

+5 Physical
Unicorn +20 +5 +10% +50% +5% Physical
Pegasus +15 +30% +10% Physical
Alicorn +15 +50% +75%
Centaur +35 -5 -10% +25% Physical Nightvision

-50% travel time on land

Unitaur +25 +10% +50% +5% Physical
Pegataur +30 +5 +10% Physical
Alitaur +25 +15 +50% +75%
Hyena Spotted hyena +20 +5 +25% +10% Physical Nightvision Bone Crunchers Hyena face gives access to the "Bone Crush" combat move
Spotted hyena
Mouse Mouse +5% Harvest Mouse's cheese
Octopus Octopus +10 +10 +50% Travel time on land

-75% Travel time on water

Shrimp Cocktail Octopus face gives access to the "Ink Cloud" combat move. Being a Aquatic race means getting "Aquatic Harmony" buff on water tiles.
Otter Otter +15 +15 +20% +3 Cold

-3 Poison

Fish and Chips
Panther Lion +30 +5 +15% Physical

+15% Unarmed

+5 Fire Nightvision Panther's Delight
Tiger +35 +25% Physical

+25% Unarmed

Leopard +25 +15% +5% Physical

+5% Unarmed

+5 Fire
Snow leopard +5 Cold
Pig Pig +5 +5 Poison Oinkers Fries
Rabbit Rabbit +5 +5% +50% Fertility

+50% Virility

Bunny Carrot-Cake
Lop-rabbit
Raccoon Raccoon +15 +25% +5% Physical +5 Cold

+3 Poison

Nightvision Popcorn
Raptor Falcon +5 +25% Raptor energy bar
Eagle +15 +15%
Bald-eagle
Owl +10 +20% Nightvision
Rat Rat +10 +15% Poison +5 Poison Brown Rat's Burger
Reindeer Reindeer +25 +10% Physical +2 Physical

+5 Cold

Nightvision Sugar Cookie
Salamander Flame salamander +10 +5 +10 +15% +75% Fire +5 Fire Nightvision Apple Pie à la Mode
Frost salamander +75% Cold +5 Cold
Shark Shark +15 +30% +10% Physical Nightvision Tuna Sashimi
Sheep Sheep +5 +10% Lust +15 Cold Nightvision Woolly Goodness
Slime Slime +25 -75% Base unarmed damage* +100 Physical* Can morph body at will*

Impregnated through taking in cum through any orifice*

Biojuice Canister** * While technically not a race bonus, having body made out of slime grants these benefits.

**Unenchanted

Snake Lamia +10 +15% +25% Poison -5 Cold

-5 Fire

Boiled Eggs
Melusine
Snake-morph +5 +10%
Spider Spider +5 +5 +30% +15% Poison Chocolate Coated Coffee Beans
Tarantula +15
Squirrel Squirrel +5 +10% Round Nuts
Wolf Wolf +20 +5 +10% Physical

+25% Unarmed

+25% Sheep

Nightvision Meat and Marrow
Arctic wolf +15 +10% Physical

+15% Unarmed

+10 Cold

Note:

  • The Nightvision tag is applied to the eye type of a certain races, negating the Darkness debuff if a character has that eye type.
  • All 'taur' variants of races gain -50% travel time on land.
  • Unobtainable means the transformations are not available without the use of debug menu.

Race and Subspecies System

Reference for prospective race mod authors for how the race and subspecies systems work.

Todo: stuff

Race and Subspecies Calculation

The game determines a character's race and subspecies based on their body, first determining a race, then checking the subspecies from among that race's subspecies.

For most races, the race is determined by checking what types of body parts a character has. Each relevant body part is given a weighting, given in the table below. Each body part type (such as a fox, wolf, or human face) is associated with a certain race (or given the neutral "None" race, to make it not affect this race calculation). Having any relevant demon part automatically sets the character's race as "Demon". Then, if all of the relevant parts are human (therefore the weighing only has "Human"), then the character's race is "Human". Otherwise, the highest weighting is chosen as the character's race.

A character's "RaceStage" (Lesser or Greater) is also calculated at this point. For non-demons, a character is a greater morph if all of the relevant parts are the same race, or a lesser morph if there are multiple races present in the relevant parts. For demons, a character is "greater" if they do not have any human parts. Humans get their own race stage, "Human".

Part Weightings
Body Part Weight
Torso, Face 4
Arms, Legs 3
Antenna, Eyes, Ears, Hair, Tail, Wings, Horn 1
Breasts, Ass, Penis, Vagina 0 (not counted)

Once the race is determined, the game next needs to determine which subspecies within that race matches the character. For each subspecies, there is a conditional "subspeciesWeighting" that checks specific aspects of a character's body and gives a weight. As an example, the weighting for the Tiger subspecies is shown below. The game first calculates the weight for each subspecies within the given race by choosing the highest nonzero weight as the subspecies. If none of the subspecies match by giving a nonzero weight, it will then attempt find it from all Subspecies in the game, and finally if it fails again, will just give "Human" as a fail-safe.

Tiger Subspecies Weighting

There are a few exceptions to this overall process. Demons like Lilins can disguise themselves as other species by changing all of their parts to non-demon forms. Demonic characters have a special "demonOverride" value that tracks their actual demon subspecies and bypasses the normal race and subspecies calculation. This is how Lyssieth can appear outwardly human, but still be considered demonic for stat bonuses and offspring generation. Half-demons and slimes are subspecies that have the appearance of other subspecies. The game calculates their race and subspecies as if they were not demon or slime, then modifies the icons by recoloring them. Subspecies will have a special set of half-demon names, such as "vargr" for half-demon wolves. Slimes just get the regular subspecies name with "slime-" added to it.

As a worked example, a character has:

  • Panther arms with striped fur
  • Fox legs
  • Panther ears with striped fur
  • A horsecock
  • No antennae, horns, wings or tail
  • Human parts everywhere else.

First, the race is from part weighing, giving (4 Panther, 3 fox, 10 human), meaning the character is a Panther since they do not have demon parts, and do not have only Human in the weighing. Since there are multiple races in the weighing, they are a Lesser morph. Next, the subspecies weightings for each of the Panther subspecies (Lion, Tiger, Leopard, Snow Leopard) are calculated. Since the Lion, Leopard and Snow Leopard require plain, spotted/short and spotted/fluffy fur respectively, their weights are all zero. The highest weight is Tiger (since it requires striped fur), so it is picked as the subspecies. So in the end, this character is considered a "Lesser Tiger-morph".

Trivia

  • Snake-morph is the only subspecies which has the same name as its race, but is not the main subspecies of its race.
  • Octopus is so far the only race considered to be Aquatic.
  • The Slimes' consumable, Biojuice Canister, is the only food which will transform player race when eaten unenchanted. The potion enchanted from that item reverts slime back to normal flesh instead.
  • Dragon is the only race with multiple consumables that can be enchanted to transform into the same race.
    • The differences between the subspecies, other than their appearance, are in their subspecies status effect stat buffs. Their enchantment options between the different dragon racial items are the same.